- Dec 15, 2020
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Dec 13, 2020
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Lactozilla authored
This implementation fixes a bug where a fullscreen resolution that is higher than the native screen resolution does not properly render on the default framebuffer. Using a framebuffer object, the rendering is directed to a screen-sized texture, and it is properly written to without any resulting blank areas.
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Lactozilla authored
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Lactozilla authored
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- Dec 12, 2020
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Lactozilla authored
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- Dec 11, 2020
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Dec 10, 2020