- Mar 01, 2024
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Alam Ed Arias authored
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Alam Ed Arias authored
Add printf formating See merge request STJr/SRB2!2364
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Alam Ed Arias authored
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Alam Ed Arias authored
Clang: clean up conditional-uninitialized warnings See merge request STJr/SRB2!2352
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Alam Ed Arias authored
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- Feb 28, 2024
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Alam Ed Arias authored
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- Feb 27, 2024
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Logan Aerl Arias authored
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sphere authored
Make powerups HUD toggleable via Lua (again) See merge request STJr/SRB2!2234
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sphere authored
Add per-player mute See merge request STJr/SRB2!2259
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sphere authored
Fix banlist being cleared if server fails to start See merge request STJr/SRB2!2379
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- Feb 26, 2024
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Hanicef authored
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sphere authored
Fix VS release project settings See merge request STJr/SRB2!2340
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- Feb 25, 2024
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sphere authored
Fix 3D floor sides not rendering properly if a light list was involved Closes #1207 and #1204 See merge request STJr/SRB2!2373
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sphere authored
Bring back WRITETHINGS, with custom filename and UDMF support! See merge request STJr/SRB2!2339
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sphere authored
Allow input view outside of record attack See merge request STJr/SRB2!2020
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sphere authored
Make NiGHTS super consistent with regular super (Closes #520 for real this time) Closes #520 See merge request STJr/SRB2!1666
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sphere authored
Use PF_NOJUMPDAMAGE for whirlwind jump instead of removing jump flags (resolves #771) Closes #771 See merge request STJr/SRB2!1740
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Logan Aerl Arias authored
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Logan Aerl Arias authored
Downgrade SDL2 to v2.28.5 See merge request STJr/SRB2!2369
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Logan Aerl Arias authored
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Alam Ed Arias authored
compiling SRB2 with OSXCROSS for Mac Port See merge request STJr/SRB2!2374
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Logan Aerl Arias authored
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Logan Aerl Arias authored
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Alam Ed Arias authored
Do not fallback to Linux Makefile for Mac builds` Do not build with libgme, it needs to linked with C++ runtime library
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Feb 24, 2024
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Eidolon authored
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Eidolon authored
Apple was not including poll.h despite needing it.
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Eidolon authored
These were not defined for macOS despite being necessary.
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Lactozilla authored
Delete old and unused rendering-related code See merge request STJr/SRB2!2341
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
Normally, when rendering a 'masked column', the variables sprtopscreen (and sometimes sprbotscreen) are used to define the screen space bounds of the column. R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use these variables to determine where to start rendering the column's posts. Rendering a 3D floor side when a light list is involved requires cutting it vertically. Part of this process involves setting windowtop and windowbottom, which are what R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use instead to define the bounds in screen space of the column. To draw the columns between the 3D floor's vertical boundaries, the functions R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are used to repeatedly call R_DrawMaskedColumn or R_DrawFlippedMaskedColumn respectively. The problem is that R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn assume that sprtopscreen and sprbotscreen are what define the vertical positions of the column, and the consequence is, after the first time R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are called for a column, no more columns are rendered, since sprtopscreen is not reset. This issue was fixed by making R_RenderThickSideRange use R_DrawMaskedColumn and R_DrawFlippedMaskedColumn if there is a lightlist, or R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn if there is no lightlist.
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Logan Aerl Arias authored
Fix various segfaults caused by missing P_MobjWasRemoved checks See merge request STJr/SRB2!2052
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Logan Aerl Arias authored
Rendering cvars that control rendering walls, floors, and things. See merge request STJr/SRB2!1526
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Logan Aerl Arias authored
Load TRNSLATE files from folders Closes #1206 See merge request STJr/SRB2!2370
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sphere authored
Fix credit sequence not compensating for non-green resolutions Closes #1184 See merge request STJr/SRB2!2320
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