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  1. Mar 04, 2016
    • MaxED's avatar
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None",... · b44023ab
      MaxED authored
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
      Changed, all drawing modes: changeable drawing mode settings are now persistent.
      Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
      Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
      Updated ZDoom_DECORATE.cfg.
      b44023ab
  2. Feb 25, 2016
  3. Feb 24, 2016
  4. Feb 23, 2016
  5. Feb 22, 2016
  6. Feb 21, 2016
    • MaxED's avatar
      Added, "Find Thing Action and Arguments" search mode: "Any action" (-1) can... · a006a3cb
      MaxED authored
      Added, "Find Thing Action and Arguments" search mode: "Any action" (-1) can now be used as a search input.
      Fixed, "Find Linedef Action and Arguments" and "Find Sector Effect" search modes: in some cases action/effect was checked incorrectly when performing a search. 
      a006a3cb
    • MaxED's avatar
      Added, "Find Linedef Action and Arguments" search mode: "Any action" (-1) can... · 27f497bf
      MaxED authored
      Added, "Find Linedef Action and Arguments" search mode: "Any action" (-1) can now be used as a search input.
      Added, "Find Sector Effect" search mode: "Any effect" (-1) can now be used as a search input.
      Fixed, "Find Linedef Action and Arguments" search mode: generalized actions search was broken.
      Fixed, General interface: in some cases the placeholder test engine was displayed in the "Test Map" drop-down.
      27f497bf
  7. Feb 17, 2016
    • MaxED's avatar
      Added, all drawing modes: added "Continuous drawing" option (available in the... · 9632ecd0
      MaxED authored
      Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape.
      Fixed, general interlace: in some cases "Show Editable Vertices in Visual Mode" top toolbar button showed up when using Doom/Hexen map formats.
      Fixed(?), Classic modes: probably fixed an rare issue when map element dragging was not starting when supposed to.
      9632ecd0
  8. Feb 15, 2016
    • MaxED's avatar
    • MaxED's avatar
      Fixed, Texture Browser window: in some cases navigating the textures list... · 6177c9cc
      MaxED authored
      Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception.
      Fixed, Map Analysis window: fixed an exception on copying warnings to clipboard when the clipboard was used by other application.
      Fixed, TEXTURES parser: added special handling for "TNT1A0" sprite name so a texture with this sprite as a single patch is no longer treated as failed loading.
      Fixed, Visual mode: in some cases (like line slopes used in several adjacent sectors) sector effect updates were triggered multiple times for the same sector, resulting in noticeable slowdowns and in some cases in infinite recursion.
      Updated ZDoom ACC.
      6177c9cc
  9. Feb 02, 2016
    • MaxED's avatar
      Fixed, Things mode: Undo for things cloning by Shift-dragging them was created... · 839bb52c
      MaxED authored
      Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed).
      Fixed, Visual mode: fixed Classic sky texture generation artifact when Bilinear filtering was enabled in Visual mode.
      Fixed, Visual mode: fixed Classic sky texture generation artifact when non-power-of-2 Sky textures were used.
      Fixed, Visual mode: dynamic lights flickering on surfaces nearly-perpendicular to lights centers should be much harder to trigger now.
      839bb52c
  10. Feb 01, 2016
    • MaxED's avatar
      Fixed, Visual mode: some video memory was not released after closing a map if... · 139c2971
      MaxED authored
      Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
      Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
      Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      139c2971
  11. Jan 26, 2016
    • MaxED's avatar
      Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now... · f9a7c22e
      MaxED authored
      Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
      Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
      Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
      Internal, documentation: updated udmf_zdoom.txt.
      f9a7c22e
  12. Jan 25, 2016
    • MaxED's avatar
      Merged changes from DB2 R2482. · 1479e23e
      MaxED authored
      1479e23e
    • MaxED's avatar
      Fixed, Visual mode: in some cases ceiling glow effect was interfering with... · 2cbe6640
      MaxED authored
      Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
      Fixed, Visual mode: UDMF sidedef brightness should be ignored when a wall section is affected by Transfer Brightness effect.
      Fixed, Visual mode: any custom fog should be rendered regardless of sector brightness. 
      Fixed, Visual mode: "fogdensity" and "outsidefogdensity" MAPINFO values were processed incorrectly.
      Fixed, Visual mode: in some cases Things were rendered twice during a render pass.
      Fixed, Visual mode: floor glow effect should affect thing brightness only when applied to floor of the sector thing is in.
      Fixed, TEXTURES parser: TEXTURES group was named incorrectly in the Textures Browser window when parsed from a WAD file.
      Fixed, MAPINFO, GLDEFS, DECORATE parsers: "//$GZDB_SKIP" special comment was processed incorrectly.
      Fixed, MAPINFO parser: "fogdensity" and "outsidefogdensity" properties are now initialized using GZDoom default value (255) instead of 0.
      2cbe6640
  13. Jan 20, 2016
  14. Jan 18, 2016
  15. Jan 16, 2016
    • MaxED's avatar
      Fixed, Visual mode: fixed inability to drag auto-selected sidedef parts using... · 0258cf10
      MaxED authored
      Fixed, Visual mode: fixed inability to drag auto-selected sidedef parts using mouse when "Synchronize selection between Visual and Classic modes" setting was enabled.
      Fixed, Visual mode: fixed incorrect auto-selected sidedefs texture offset clamping when "Synchronize selection between Visual and Classic modes" setting was enabled.
      0258cf10
  16. Jan 15, 2016
    • MaxED's avatar
      Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. · 998ec3bc
      MaxED authored
      Updated skybox model to better match GZDoom's skybox. Also the sky texture was flipped horizontally.
      Fixed, Visual mode: "Select with the same texture" action is now able to select sidedef parts only visible because of slopes.
      Fixed, Visual mode: skybox texture was not updated after using "Open map in current wad" action.
      Fixed, Visual mode: in some cases Visual camera was placed below sector's floor when "Sync camera position between 2D and 3D modes" setting was enabled.
      Fixed: numeric thing flags with inverted UDMF flag defined in "thingflagstranslation" Game configuration block were lost when copy-pasting a thing.
      Fixed, command line arguments: fixed a crash when loading a map from a wad with existing .dbs file.
      998ec3bc
  17. Jan 14, 2016
    • MaxED's avatar
      Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic... · ada38c44
      MaxED authored
      Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
      Fixed, Visual mode: aspect ratio was not updated when render area was resized.
      Fixed, Visual mode: vertex handles were disappearing after using Reload Resources (F8) action.
      Changed, internal: removed most of the fixed pipeline rendering code. The editor can no longer be used on a video card without Shader Model 2.0 support. 
      ada38c44
    • MaxED's avatar
      Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. · f0643cbd
      MaxED authored
      Fixed, Visual mode: "Select with the same texture" action should not select invisible geometry (like sidedef parts hidden by slopes).
      Changed, Sector drawing: default sector height is now used when the nearest sector's height is <= 0.
      f0643cbd
  18. Jan 12, 2016
  19. Jan 11, 2016
    • MaxED's avatar
      Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. · 37feaa5d
      MaxED authored
      Added "Toggle sky rendering" action and toolbar button.
      Added, MAPINFO parser: the editor now recognizes map number from classic map definition format. Hexen MAPINFO is now properly parsed.
      Added, MAPINFO support: if current map definition contains map name as a text string, it will be shown in the editor's header.
      Changed: "Toggle dynamic lights rendering" now toggles between "Don't show dynamic lights" and "Show dynamic lights" when used in Classic modes. 
      Changed, Things mode: lowered the opacity of dynamic light radii.
      Changed, (G)ZDoom text parsers: empty include files now trigger a warning instead of an error and no longer abort parsing.
      Fixed, Game configurations: moved Stalagmite:5050 thing to Doom block (so the editor no longer tries to load it for non-Doom game configurations).
      Fixed(?), Visual mode: probably fixed a hard-to-trigger exception when sorting translucent geometry.
      Fixed, Visual mode: floor glow effect was incorrectly applied to walls (was broken in R2452).
      Internal: restructured most of MAPINFO and GLDEFS parsers. Should be more maintainable now.  
      Updated ZDoom ACC.
      Updated zdbsp to 1.19.
      Updated documentation.
      37feaa5d
  20. Dec 29, 2015
  21. Dec 28, 2015
    • MaxED's avatar
      Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the... · 3a35b760
      MaxED authored
      Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
      Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
      Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
      Internal: joined declaration and assignment of some more variables.
      3a35b760
  22. Dec 27, 2015
  23. Dec 24, 2015
  24. Dec 14, 2015
    • MaxED's avatar
      Added, Things mode: dynamic light things light radii are now rendered (can be... · a35a3365
      MaxED authored
      Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar).
      Internal, Renderer2D.RenderArrows(): only visible lines are now rendered.
      Internal, API: renamed public Line3D properties: v1 to Start, v2 to End, color to Color, renderarrowhead to RenderArrowhead.
      a35a3365
  25. Dec 13, 2015
    • MaxED's avatar
      Changed, "Select Similar", "Paste Properties Special" actions properties... · e44b918b
      MaxED authored
      Changed, "Select Similar", "Paste Properties Special" actions properties windows, Linedefs: removed "Sidedef Properties" from Linedef flags tab.
      Fixed several issues with "Synchronized Things Selection" setting:
      - Things were not deselected after dragging a single sector.
      - Things were not deselected after editing properties of a single sector.
      - Things sector references were not updated after using "Join Sectors" and "Merge Sectors" actions.
      - Things (de)selection is now applied to all things, instead of only the ones visible using current Things Filter.
      e44b918b
  26. Dec 10, 2015
    • MaxED's avatar
    • MaxED's avatar
      Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower... · 2ea51d23
      MaxED authored
      Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
      Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
      Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect. 
      Internal: cosmetic changes to shader update logic.
      Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
      2ea51d23
  27. Dec 09, 2015
  28. Dec 04, 2015
  29. Dec 02, 2015
    • MaxED's avatar
      Fixed, Visual mode, "Auto-align textures" actions, UDMF: vertical offsets of... · e4d2019d
      MaxED authored
      Fixed, Visual mode, "Auto-align textures" actions, UDMF: vertical offsets of non-wrapped middle textures should not be clamped.
      Fixed, Visual mode: brightness of 3d floors with "disable lighting" flag was calculated incorrectly.
      Fixed, Sectors mode: 3d floor linedef indicators were not updated after using "Join Sectors" and "Merge Sectors" actions.
      e4d2019d
  30. Dec 01, 2015
  31. Nov 28, 2015
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